DIABLO 3: BARBARIAN SKILLS & RUNESTONES
: Quick List
Barbarian skills & runestones
: Detailled List
Brutally smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back.
Generate: 6 Fury per attack
|Pulverize: Cause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy.|
|Onslaught: Add 7 reverberation that causes 18% weapon damage per strike.|
|Unleashed: Generate 7 additional Fury per attack.|
|Punish: Each attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times.|
|Clobber: Gives each hit a 20% chance to stun the target for 3.5 seconds.|
Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing.
Generate: 4 Fury per attack
|Rupture: Enemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards.|
|Broad Sweep: Increases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc.|
|Reaping Swing: Generate 1 Fury per enemy hit, up to 7 additional Fury total.|
|Gathering Storm: Draw enemies in from 26 yards away before the strike lands.|
|Scattering Blast: On critical hits, knock enemies back 22 yards and inflict 175%weapon damage to enemies where they land. Enemies knock each other back up to 8 times.|
Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy.
Generate: 15 Fury
Cooldown: 10 seconds
|Death from Above: Land with such force that enemies suffer a 100% chance to become stunned for 3 seconds.|
|Call of Arreat: Shockwaves burst forth from the ground at the destination and knock enemies toward the Barbarian from 45.0 yards away.|
|Iron Impact: Gain 700% additional armor for 4 seconds after landing.|
|Toppling Impact: Send enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times.|
|Launch Jump: into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage.|
Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy.
Generate: 15 Fury
|Deafening Crash: Enemies in the area are slowed for 10 – 12 seconds after they recover from being stunned.|
|Trembling Stomp: Increase damage to 102% weapon damage.|
|Foot of the Mountain: Increase Fury gained to 43 Fury per stomp.|
|Wrenching Smash: Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands.|
|Avalanche: Enemies are knocked back 15 yards and inflict 175% weapon damage where they land.|
Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for an total bonus of 75% attack speed.
Generate: 3 Fury per attack
|Triumph: Killing a creature with Frenzy heals you for 25% Life over 6 seconds.|
|Maniac: Each Frenzy effect also increases your damage by 24%.|
|Smite: Adds a 35% chance to call down a bolt of lightning from above, stunning your target for 3 seconds.|
|Sidearm: Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path.|
|Relentless: While under the effects of Frenzy you gain 22% increased movement speed.|
Sunleash a rallying cry to increase the armor of you and all allies within 30 yards by 100% for 60 seconds.
Generate: 30 Fury
|Invigorate: Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry.|
|Hardened Wrath: Increases the armor bonus to 260%.|
|Charge: Increases the Fury generated to 51 when used.|
|Veteran’s Warning: War Cry also grants 27% dodge bonus.|
|Impunity: All of your resistances are increased by 80% while affected by War Cry.|
Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy.
Generate: 15 Fury
|Merciless Assault: Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds.|
|Battering Ram: Increase damage at the destination to 300% weapon damage.|
|Stamina: Generate 8 Fury for each target hit while charging.|
|Juggernaut: Regain 5% of your maximum Life for each target hit by Furious Charge.|
|Bull Rush: Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds.|
Throw a spear up to 45 yards to pull an enemy back to you, slowing target’s movement by 50% and dealing 55% weapon damage.
Generate: 15 Fury
|Rage Flip: Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage.|
|Harpoon: Pierce through up to 8 enemies in a straight line and drag them all back.|
|Skirmish: Increases Fury gain to 38.|
|Grappling Hooks: Throw 8 spears. Each spear will pull back the enemy that it hits.|
|Siphon: Gain Life equal to 700% of the damage inflicted.|
Description: Shout with great ferocity, reducing damage done by enemies withing 25 yards by 50% for 15 seconds.
Cost: 20 Fury
|Grim Harvest: Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2 – 9 seconds.|
|Demoralize: Affected enemies are also taunted to attack you for 9 seconds.|
|Stagger: Affected enemies also have their attack speed reduced by 55%.|
|Intimidate: Affected enemies also have their movement speed reduced by 62%.|
|Terrify: Enemies are badly shaken by the shout and have a 22% chance to drop additional treasure.|
Hammer of the Ancients
Call forth a massive hammer to smash enemies around the target for 180% weapon damage and increases critical hit change by 15%.
Cost: 20 Fury
|Thunderstrike: Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds.|
|Smash: Strike a smaller area for 396% weapon damage.|
|Birthright: Critical hits have a 55% chance to cause enemies to drop treasure or health globes.|
|Rolling Thunder: Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you.|
|The Devil’s Anvil: Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds.|
Enter a rage which increases damage by 30% and critical hit change by 4% for 30 seconds.
Cost: 20 Fury
|Bloodshed: While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies.|
|Marauder’s Rage: Increase damage bonus to 100%.|
|Into the Fray: Critical hits generate 7 additional Fury.|
|Ferocity: Critical hits increase the duration of the Battle Rage effect by 4.0 seconds.|
|Swords to Ploughshares: Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes.|
Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement of the enemy by 70% for 4 seconds.
Cost: 20 Fury
|Stupefy: Aim for the head, causing your target to be confused and attack other enemies for 9 seconds.|
|Mighty Throw: Increase thrown weapon damage to 462% weapon damage.|
|Dread Shot: Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target.|
|Ricochet: Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other.|
|Throwing Hammer: Hurl a hammer with a 33% chance to stun the target for 3 seconds.|
Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every seconds for 3 seconds.
Cost: 20 Fury
|Bloodbath: Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage.|
|Lacerate: Increases damage to 123% weapon damage every second for 3 seconds.|
|Blood Lust: Gain 40% of the damage done by Rend as Life.|
|Ravage: Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards.|
|Mutilate: Increase bleeding duration to 10 seconds.|
Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc.
Cost: 20 Fury
|Cracking Rift: Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path.|
|Shattered Ground: Increase damage to 366% weapon damage and increases the knockback by 225%.|
|Strength from Earth: Reduce Fury cost to 16 Fury.|
|Rumble: The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage.|
|Stagger: Adds a 100% chance of stunning enemies for 3 seconds.|
Increase movement speed by 40% for 6 seconds.
Cost: 20 Fury
|Gangway: Slams through enemies, knocking them back and inflicting 200% weapon damage|
|Marathon: Increases the movement speed bonus to 110% for 20 seconds.|
|Forced March: Increase the movement speed of allies within 30 yards by 40% for 6 seconds.|
|Scramble: Increase dodge chance by 22% while sprinting.|
|Run Like the Wind: Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage.|
Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds.
Cost: 8 Fury per second
|Blood Funnel: Critical strikes restore 7% of your maximum Life.|
|Volcanic Eruption: Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds.|
|Eye of the Storm: Reduce the cost of Whirlwind to 4.5 Fury per second.|
|Dust Devils: Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path.|
|Hurricane: Increase the movement speed of Whirlwind by 85%.|
Reduces all damage taken by 65% for 5 seconds.
Cooldown: 60 seconds
|Ignorance is Bliss: While Ignore Pain is active, gain 40% of all damage dealt as Life.|
|Contempt for Weakness: Reflects 65% of ignored damage back at the enemy.|
|Bravado: Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.|
|Iron Hide: Increases duration to 13 seconds.|
|Mob Rule: Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds.|
Inflict 150% weapon damage to all enemies within 8 yards and gain 5% Life for each enemy hit.
Revenge has a 10% change to become active for a short time each time you are hit by an attack.
|Best Served Cold: After using Revenge, your critical strike chance is increased by 27% for 10 seconds.|
|Retribution: Increase damage to 255% weapon damage.|
|Vengeance is Mine: Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%.|
|Provocation: Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.|
|Grudge: Knocks enemies back 30 yards when Revenge is used.|
Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards.
Overpower becomes available whenever you make a critical hit against an enemy.
|Crushing Advance: Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated.|
|Killing Spree: Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds.|
|Momentum: Overpower generates 7 Fury for every enemy hit.|
|Storm of Steel: Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each.|
|Revel: Heal 18% of your maximum Life whenever Overpower is used.|
Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards.
Cost: 75 Fury
|Flying Boulder: Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage.|
|Aftershocks: Secondary tremors knock enemies back and inflict 260% weapon damage.|
|The Mountain’s Call: Reduce Fury cost to 40 Fury and the cooldown to 50 seconds.|
|Giant’s Stride: Secondary tremors follow your movement and inflict 260% weapon damage.|
|Chilling Earth: Creates an icy patch causing Earthquake’s damage to turn cold and slow the movement of enemies by 62%.|
Call of the Ancients
Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds.
Cost: 75 Fury
|Talic’s Anger: Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap.|
|Korlic’s Might: Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line.|
|Duty to the Clan: Increase duration to 85 seconds.|
|The Council Rises: The Ancients inflict 275% weapon damage with each attack and have 175% additional armor.|
|Madawc’s Madness: Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc.|
Wrath of the Berserker
Enter a berserker rage which raises several attributes for 15 seconds.
Cost: 75 Fury
|Slaughter: Killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards.|
|Insanity: While active your damage is also increased by 75%.|
|Thrive on Chaos: Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.|
|Arreat’s Wail: Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them.|
|Mountainous Form: Increase the bonus dodge chance granted to 60%.|
Gain 10% of all damage done as Life.
Pound of Flesh
Increases the chance of finding a health globe by 25% and you gain 100% additional health from health globes.
Critical hit chance increased by 5%. Critical hit damage increased by 50%.
Gain a bonus based on the weapon type of your main hand weapon:
The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute.
You inflict an additional 20% damage while at maximum Fury.
Increases Fury generation by 10% and maximum Fury is increased by 20.
Reduces all non-physical damage taken by 20%. Whenever you take damage from a ranged or elemental attack you gain 3 Fury.
Tough as Nails
Increases armor by 100%. Thorns damage dealt increased by 100%.
Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fury.
While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.
As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.
The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunned, feared, or charmed you recover 15% of your maximum Life.
Boon of Bul-Kathos
The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.
Related article for
Diablo 3 barbarian skills & runestones
What are the Popular Active and Passive Barbarian skills in Diablo 3?
In Diablo 3, the Barbarian is a class that is melee-oriented and features tremendous physical powers. This class makes use of fury as its resource pool in place of mana. There are two types of Barbarian skills – active and passive skills with all the character skills having undergone significant changes at the time of development. Active Barbarian skills need to be used or cast using the mouse button. You would be using these skills to fight monsters, mostly in place of the basic attack function. Some of the leading active skills are described here with their functions.
Bash is one of the Barbarian skills which will unlock at level 1. It hits targeted enemies to make additional damage and cause knockback. Another barbarian skill is the Threatening Shout that will unlock at Level 1. This skill debuffs the surrounding enemies as they are not able to deal much damage for some time. One of the Level 6 Barbarian skills is Leap Attack that makes the Barbarian leap. Using this skill, the Barbarian can cause damage as well as knockback on landing. War Cry is another of the Barbarian’s shouts skill that will unlock at Level 14. The purpose of this shout is to boost the Fury of the Barbarian. Even the Barbarian’s and the surrounding member’s armor gets a boost.
One of the active Barbarian skills at Level 21 is Earthquake that results in causing a tremendous damage wave in all the directions. One of the Situational Barbarian skills at Level 29 is the “Wrath of the Berserker”. This skill transforms the great Barbarian giant for a small period. The Barbarian is going to gain lots of bonuses in both defensive points and damage dealing.The second type of Barbarian skills are passive skills. These skills add bonuses, and generally modify other skills that can be used any time. These skills help in boosting general stats or change other skills. Bloodthirst is one of the Level 10 passive skills that lets the Barbarian to get life on the basis of the damage that he deals, in a conventional leech-skill.
Weapons Master is another Level 13 passive skill that offers a bonus on the basis of the type of weapon. Another passive Barbarian skills is Berserker Rage, which is a Level 17 skill and it helps in increasing the damage caused by the Barbarian when he is at his peak Fury. Relentless is a Level 25 Barbarian passive skill that helps in reducing the amount of damage taken and it also eradicates Fury cost on getting bad injuries.Juggernaut is a Level 28 passive skill that helps in reducing the impact of debuffs on the Barbarian, while the next of the Barbarian skills, Boon of Bul-Kathos is a Level 30 passive skill that minimizes the cooldown on Call of the Ancients, Earthquake and the “Wrath of the Berserker”. Another Level 30 Barbarian skills is Unforgiving. This skill helps in increasing Fury regeneration and eliminating Fury decay. In addition to all these skills, there are several other intermediate level skills you would want to explore.